![]() ![]() Granted these are mostly directed at character modeling, but they do briefly touch base on basic modeling concepts. Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa 3D Human Modeling and Animation by Peter Ratner However, I do recommend stepping back and learning about basic 3D modeling concepts before delving too deeply into Blender though, or else you may find yourself quickly overwhelmed. I have a couple of them and they are pretty decent as far as learning Blender goes. The Blender Game Kit By Carsten Wartmann Simulating the Physical World with Blender 3D by Tony Mullen ![]() Introducing Character Animation With Blender by Tony Mullen Here, try some of these books for Blender: ![]() Hope you see a little my dilemma and I would be grateful for any advice. Regarding blender, with 2.5 it will change it's UI, so would it be better to wait anyways until 2.5 is out? But then most of the tuts would be "outdated"? Then for the learning part: To learn how to model, texture and animate in them, which one is easier, or for which one there are more useful tutorials? What does that mean? I know, it means not being able to export more than one UV map, but what are multiple UVs used anyways? Which other shortcomings do either of the two have and what does it mean? I am looking for little explanations. Specifically, I read that it does not support multiple UVs. However, I read here in the forums that Lightwave has a few shortcomings when it comes to exporting to unity (FBX). Both of them "feel" ok to me I can imagine to get along with either of the two. Now I don't know which I should really learn. Also, I did some tuts in blender, and also went ok with it (no probs with it's UI). I own Lightwave 9.6 and already played around with it a bit, but not seriousely. I want to seriousely learn how to model to create my game assets (levels, props and characters). ![]()
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